| Vamping Help | |
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Triton144 Grunts
Posts : 27 Join date : 2009-10-20 Age : 31 Location : Your Backyard
| Subject: Vamping Help Wed Oct 21, 2009 7:55 pm | |
| Guide Dicontinued-Deleted
Last edited by Triton144 on Sat Apr 09, 2011 9:28 am; edited 1 time in total | |
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KrazySwagger Chieftain
Posts : 144 Join date : 2009-10-15 Age : 33 Location : A Corner In This World.
| Subject: Re: Vamping Help Wed Nov 18, 2009 3:59 pm | |
| Bullshit strategies I can do better than that | |
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The_Deku_Nut Deku Nut
Posts : 102 Join date : 2009-10-17 Age : 32 Location : Tele'ing to yo base noob. Oughta shade check foo'
| Subject: Re: Vamping Help Wed Nov 18, 2009 11:28 pm | |
| lol. If anyone in our clan doesn't know this stuff straightup, then I quit lol. And you didn't mention the mystical power/op range of Ye Ol' Great Vamp Hammer. And claws of pillaging. | |
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KrazySwagger Chieftain
Posts : 144 Join date : 2009-10-15 Age : 33 Location : A Corner In This World.
| Subject: Re: Vamping Help Thu Nov 19, 2009 12:32 pm | |
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Superchlcken
Posts : 87 Join date : 2009-11-15 Age : 28
| Subject: Re: Vamping Help Sun Nov 22, 2009 7:52 am | |
| Lol I've seen vamps do this and none of those work on a pro player, but graves might slow experienced players down, you know if they build a warning wall etc it doesn't matter if you build it far enough to not be seen.
I'm not criticizing your helpin hand, but I really think experienced players should be able to stop all of your suggestions. | |
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Learntofly
Posts : 16 Join date : 2009-12-07 Location : Canada
| Subject: Re: Vamping Help Tue Dec 08, 2009 11:12 am | |
| That's true superchicken. This is what i do to counter that. Only works for semi-pro players, sometimes pro players. First of all whenever you play, try to memorize who likes to do what. Eg. 90% of the time, azure will build slayer tavryn at slayer area and research center outside.
Use Mini if you have one.
#1 Destroy safety wall #2 walk away #3 wind walk and go back so he doesn't hear you windwalking #4 wait for his human to blink out to build the safety wall again #5 BAM! kill his human
Again this only works for semi-pro players which likes safety walls.
pro players would use slayer to check for ww-ed vamp before blinking out. | |
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The_Deku_Nut Deku Nut
Posts : 102 Join date : 2009-10-17 Age : 32 Location : Tele'ing to yo base noob. Oughta shade check foo'
| Subject: Re: Vamping Help Tue Dec 08, 2009 10:57 pm | |
| Lol I've never seen anyone fall for the ww trick in the history of ever lol. | |
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Learntofly
Posts : 16 Join date : 2009-12-07 Location : Canada
| Subject: Re: Vamping Help Wed Dec 09, 2009 1:02 am | |
| Another trick is to use mini and patrol potential entrance of bases people are likely to build. They blink in to build a wall and them BAM! they get hit by mini and cant blink cuz of cd. Works most of the time if u get a early mini. | |
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The_Deku_Nut Deku Nut
Posts : 102 Join date : 2009-10-17 Age : 32 Location : Tele'ing to yo base noob. Oughta shade check foo'
| Subject: Re: Vamping Help Wed Dec 09, 2009 5:17 am | |
| Or, better yet, buy a windwalk potion for your mini, and put it on hold just at the edge of where warning walls are likely to be built. Then, when they blink out, your mini will be there, and you can take them then. | |
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Learntofly
Posts : 16 Join date : 2009-12-07 Location : Canada
| Subject: Re: Vamping Help Thu Dec 10, 2009 1:22 am | |
| that's basically the same thing | |
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The_Deku_Nut Deku Nut
Posts : 102 Join date : 2009-10-17 Age : 32 Location : Tele'ing to yo base noob. Oughta shade check foo'
| Subject: Re: Vamping Help Thu Dec 10, 2009 1:46 am | |
| Pretty much, yeah. But ww potion lasts for 10 minutes if not disturbed, so it can be effective for much longer. | |
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